
Useful |
3
“Game Design & Project Management”
Krzesimir P
Sweden, Undergraduate
Design (Fashion, Graphic, Industrial, Web), 2020
Overall
The programme has 2 main focus areas - design and project management. Technically it's 50/50 between the two, but managing in some form is something like 80% of what you do. This looks very similarly to other minors (programming, design, art), where half of the courses is common for all the minors and relates to designing, prototyping, developing games, etc, whereas the other half is learning the minor subject. In case of management minor, it is leadership, management frameworks, agile methodologies, scrum framework, etc.
The whole programme is very hands-on, with multiple projects going on, cross functional team cooperation, and games being designed and/or produced. You learn by doing and failing. There are no exams (or very very few), and the examination usually takes a form of an essay or some kind of retrospective on your work - what you did, what was your thought process, what you learned, what you could have done better, etc. You get a number of projects that you can show off in your portfolio by the end of the education.
Read more >
Pros
hands-on experience, practical knowledge and skills, working in cross-functional teams, very open approach to learning,
Cons
abstract, learning outcomes dependant on your engagement, location (Campus Gotland on an island)

Useful |
3
“Game Design & Project Management”
Krzesimir P
Sweden, Undergraduate
Design (Fashion, Graphic, Industrial, Web), 2020
Overall
The programme has 2 main focus areas - design and project management. Technically it's 50/50 between the two, but managing in some form is something like 80% of what you do. This looks very similarly to other minors (programming, design, art), where half of the courses is common for all the minors and relates to designing, prototyping, developing games, etc, whereas the other half is learning the minor subject. In case of management minor, it is leadership, management frameworks, agile methodologies, scrum framework, etc.
The whole programme is very hands-on, with multiple projects going on, cross functional team cooperation, and games being designed and/or produced. You learn by doing and failing. There are no exams (or very very few), and the examination usually takes a form of an essay or some kind of retrospective on your work - what you did, what was your thought process, what you learned, what you could have done better, etc. You get a number of projects that you can show off in your portfolio by the end of the education.
Read more >
Pros
hands-on experience, practical knowledge and skills, working in cross-functional teams, very open approach to learning,
Cons
abstract, learning outcomes dependant on your engagement, location (Campus Gotland on an island)